8/28/2023 0 Comments Forge of empires goods chartThis will be a good amount of units to fight and you can move onto the next step. We advise that you have around 100 of two or three units from that age, and you will also gather some reogues each and every day during this process. From here, you will need to build a sufficient level of military buildings (for that age). The first step is to identify an age that you want to begin battle. We like to keep at least 1,000 Rogues at all times.Īt the time that you feel that your Rogue counts is sufficient, we advise around the 1,000 mark, you can move onto the next step: 2) Increase Your Specialized Units: How long you spend building is down to your Alcatraz level and/if your unit reserves have been reduced. This will ensure that you have more rogues than any other units. We don’t suggest that you get rid of your event buildings, but you want to ensure that your ratio of Rogue Hideouts to other event military buildings is higher in the initial build phase. One of the buildings you may want to retain is any Rogue Hideouts that you already have. We can break the attacking potential of Alcatraz down into three phases: 1) The Initial Build:įirst we recommended that you destroy and sell all of your military buildings in your city setup. The next part in our Forge of Empires Alcatraz article, we turn to getting the most out of this Great Building from both an Attacking and Defending perspective. This is the moment to level your Alcatraz! How to Make the Most of Your Alcatraz In the ages after Progressive Era, you will have to regularly pause your development as the required goods are missing. To use these Agents, simply build two Military Buildings for Heavy Units and Artillery each in the required age and your guild has great support in that Era. Without doubt the Agent is the most powerful unit in GvG. A Player with that Army is powerful in all eras needing his support. Already on level 1, these are 120 Rogues per month. In this case Alcatraz produces Rogues only. With each additional level you get 1 more unit every day.Īlcatraz produces those units you can produce in your city through Military Buildings.ĭuring peaceful phases, it can be a good strategy to remove all Military Buildings and leave Rogue Hideouts only. However with Alcatraz, this is when the true benefits begin. Special Buildings with fighting bonus should only be advanced to level 10. Once you reach this stage, you will be well equipped for GvG. As soon as you have the required goods, your existing Special Buildings with fighting bonus have level 9 or above. By advancing to that era, your Special Buildings will produce the goods required.Īlso you can trade Industrial Trade goods 2:1. The longest development break that you should take is when you reach the Progressive Era. ![]() Suddenly you always have enough coins or supplies. Such development breaks make gameplay much more comfortable. Pushing these Special Buildings via mutual supporting chains of your Guild ensures that you will not hurry through the ages. This is how the normal path of progression for a player looks:įor each, they need to be developed up to level 10. This would not have been fair trade, because the number of required goods is not achievable for players in the Early Ages. You can edit this page and add a Great Building trade chain that I may not have gotten to yet.If you see players in the Middle Ages with the Alcatraz special building, then they have most likely used Diamonds (We have a separate FREE Diamonds Strategy if you did want to go down this route) or their Guild have helped them with obtaining the goods. You can click on the building name below to see what the total number and type of good is needed for construction. A trade chain is a series of 2:1 or 1:1 trades that provide the goods necessary to start construction on a great building, costing only a fraction of any goods. This section contains examples of trade chains for specific Great Buildings.
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